A cinematic example

Short post time!
Remember that one time where I analyzed a trailer of Remember Me and in the process I ended up listing all the “traits” of a typical cinematic game? Well, I was searching through my vaults and I found this little gem:

Yep. That about sums the whole thing up, doesn’t it? Bombastic stuff happening all over the place while the player is expected to have absolutely no influence to the point of being almost irrelevant. It’s a game about shooting guns where the whole introductory level functions as a rollercoaster ride that requires little to no interaction.

Just imagine a mario game where the player could finish the first level without jumping, just running around and waiting for friendly AI characters to finish the level for you.

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