Stranded

Journey, the third game from thatgamecompany (the makers of  of Flow and Flower) is out now, the reviews are in and I’m left with a bittersweet taste in my mouth.

Jordan Mallory said:

Journey is, for lack of a better word, awesome. It has not only raised the bar for video games as a storytelling medium and a form of artistic expression, but it has also expanded the definition of the term “multiplayer” and changed my perception of what a cooperative gaming experience can be. Every single aspect of its design, be it aural, visual or conceptual, is deliberately and meticulously orchestrated, resulting in a wonderful, harmoniously joyful expression of love.

Kirk Hamilton said:

Journey‘s pacing is impeccable. You’ll never repeat an area or challenge, and not a single moment of the game feels wasted. In fact, you’ll blow through each bit so quickly that it won’t be until later, looking back, that you’ll realize how far you’ve come. […] It leaves itself open to interpretation not by chance but by design—this game can be a metaphor for nearly anything, yet it feels entirely distinctive. It’s a delicate and admirable balancing act.

Jim Sterling said:

Its greatest achievement, however, is showing the world exactly how to make a piece of interactive art that is both compelling and fun, without compromising any one element. So many self-styled “art games” feel that in order to evoke a feeling, one must confuse, irritate, or even totally disregard the player. Journey is a defiant bridge between art and game, managing to emotionally connect without being cloying, and succeeding in being mysterious without becoming pretentiously vague and obfuscating. Journey’s interactive, visual, and aural elements work together, rather than fight with each other, in order to provide a flowing, seamless, influential, and utterly exhilarating experience.

This is interactive art.  This is how it’s done.

Yes! This is the kind of game that I would absolutely love to play. I’d probably analyze every single detail, from how the mechanics are introduced to the pacing and storytelling methods. From the character designs to the musical instruments used in the background score. From the sand engine they’ve built to the particle system.

*cough*

Sorry, let me wipe the drool off the floor. One sec.

….

There, done.

Well, what more can I say? I’d absolutely love to buy Journey and give it a go but I technically lack a PS3 so … yeah. No Journey for me.

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