Warning: A mini-rant about videogames is approaching, please fasten your seatbelts, say goodbye to your pet brontosaurus and hold on tight because I’m going to write a blog post on the internet while being very very angry and filled with rage and stuff.
Sometimes I feel like I’m the only one that notices these things, especially when I see the same glaring design flaw over and over and over AND OVER again.
What am I talking about? Simple: When the camera is in first person, I should be able to see my feet when I look down.
There. That’s the whole post.
*sigh* Alright, alright:
I know it’s a cosmetic issue, I know it’s almost never done for budget reasons, I know it’s a pain to make it look right. I know all of that, and yet, it keeps bothering me that apparently I’m not playing as a human being, just a floating camera with a pair of arms attached to it.
To put it in tweet size: Look down. No feet. I can see the zipper on the monster’s back. The illusion is shattered.
No amount of shaders, voxel octrees, shadow volumes, blooming, bump mapping, mipmapping or whathaveyou is going to immerse me back into the game once I can see the seams. In fact, the better quality the graphics are, the worse my anger becomes because I can’t think of a single reason why would a company spend so much money on graphics and not even consider giving the player a body.
Sure, Deus Ex suffers from an acute lack of feet (and legs for that matter), but one would expect such a shortcut from an eleven-year-old game.
No, the problem is that games that look as good as Bioshock still suffer from having a floating “camera with arms” as the player’s avatar.
And it’s just silly now.
This issue appears to be omitted in every opinion piece out there, and that unsettles me. Nobody complains about the lack of physicality of the player’s avatar, even professional game reviewers that are supposed to nitpick the sh*t out of these games.
What gives? Am I alone in this?