Spelunky Journal Part III

Side-note: Alright, sorry for the mini-hiatus there, real life got in the way of my blogging. Yeah, yeah, I know what you are gonna say: “Excuses, I don’t want to hear your filthy excuses!”, “You’ve been procrastinating to hell and back, don’t lie to me.” and “I don’t love you anymore”. Well, yeah, that’s true, but hey! I’m back! I swear I’m not gonna leave you out in the cold. Again. For the fifth time in a row.

Oh, look at the word count, I’ve gotta go, see ya!


Moving on, if you’ve just started reading these series then I’d recommend that you, dear reader, start with, you know, the first part. And then continue to the second part before reading this third part. Because that’s how this series was intended to be read, in order, got that? Right.

Day 5:

Best. Projectile. Ever.
Best. Projectile. Ever.

After playing (and dying) 60 times I can safely say that a princess sometimes appears in any given level. She might be buried alive which will require the use of your precious bombs and careful precision (killing her with an explosion is as easy as it sounds) or she might be just hanging out, right next to the exit door. Or she might not even show. It’s all so random you see. Sometimes you are lucky, sometimes you aren’t and I’m beginning to think that luck plays a major role in this game. I don’t know if it’s as big of a factor as skill, but I think I’ll be able to tell that once I’ve played this thing a couple hundred times.

Anyway, turns out that you can pick up princesses just like any other object… which means that  ….you can throw her too? YES! Yes you can! I mean, you don’t throw her with quite as much force as a rock (which is curious, since the rocks you can pick up should have double the weight of the princess…), but you can still throw her nonetheless. So, basically, the princess can act as a weapon.

This game is so awesome.

Also: It took me a really, REALLY long time to figure out that rescuing a princess will give you a heart if you make it to the next level. I don’t know, in retrospect, it makes total sense: she kisses you and a heart comes out…. let me say that again, a heart comes out. How’s that for a hint?

Naturally the princess, as any other living creature in this game, can be killed. I don’t know how many hits it takes, but let me tell you: falling on spikes kills in one hit and… that’s about it. Bats? Pfff, throw her at them. Snakes are troubling you? Just throw her already. Cavemans? Go ahead! Spiders? Be my guest.

Once the princess gets killed you can’t rescue her, but you can still pick up her corpse and use it as a weapon! And a shield! Wait, what? Yep, I discovered this just recently so… yeah, it took me while. As far as I can tell, it works with two things, but in the first levels you will encounter only one of these: traps. You see, when you pick up a dead (or simply unconscious) body, and an arrow hits you, the body you are carrying will take the hit for you. Be careful though, the body will go flying in the opposite direction.

After I realized this, yeah, it all made sense now. That was why sometimes I was carrying the princess, dropped to a lower level, activated a trap but didn’t get hit, instead the princess just flew away without much explanation. Often landing on spikes. But with time you get used to these random events. That is, until you discover the reason for each one of them, of course. Then you curse the random level design, but that’s a subject for another day.

Day 6:

It's incredible how little american and japanese idols have in common....
It's incredible how little american and japanese idols have in common...

Let’s talk about something else., shall we? Oh I know, what about those yellow faces? I call them idols since that’s what they are, but hey, it’s a free internet, you can call them by whatever name you want.

Anyway, the first time I encountered one of these things, it went pretty much like this: Oooohh, shiny! I’m gonna guess that something bad is going to happen if I pick this up, but I’m gonna die anyway, so let’s grab this sucker. Ooookaaay, there’s an earthquake, that is most definitely not good in any possible way. What the…? Killed. Squashed, actually. By a GIANT ROCK that appeared out of nowhere and started chasing me at 500mph. How the hell was I supposed to know that?? … yeah, you are supposed to get killed. And then get killed again if you didn’t get it the first time.

You know, I’m beginning to think that this game is hard. Why? No reason…

Well, turns out that the rock always follows you, and outrunning it is next to impossible so the best option I could find is to climb onto something, anything. Using a rope if necessary. The good thing is that this giant rock destroys terrain like it was nothing. Sure, it slows down and eventually stops, but it’s very cool the first 30 times you see it.

Be careful though, you don’t want to destroy a shop with it. The only thing in this universe that can’t be killed by the mighty force of the giant rock is the shopkeeper, and if you trash his place he’ll chase you down and murder you, he’ll murder you to death.

Mmmmhhh, now that I think about it, the second time I grabbed the idol I successfully dodged the rock but a few seconds later started to get chased by a ghost… and got killed while trying to run away from it. It wasn’t until 60 deaths later that I figured out that the ghost appears because you are taking too long, not because you grabbed the idol or anything along those lines.

Images from here and here.

2 thoughts on “Spelunky Journal Part III

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