I started to play Beyond Good & Evil a couple of days ago so I could follow and participate in the discussion hosted at the Vintage Game Club. It’s been a very interesting experience so far and I have to say that the game has brought to my attention something I should have realized some time ago:
Third person games still have a lot of room for improvement. I’ve yet to find a game where I can actually forget about camera handling, because no matter what I do, it always needs babysitting. In most cases it’s even frustrating to control, so most of the time I end up looking at the wall/floor/ceiling.
(Alright, alright, that was a little over the top, but you get the idea)
I have to wonder, wouldn’t it be a lot more simple if the camera could clip through the environment? The scenery would just go semi-transparent so the player always has a clear view of everything at all times. I guess this could bring some other problems to the table but I have yet to find any. Maybe a survival horror would not have the same claustrophobic atmosphere if it implemented the camera system this way but that’s a very specific case.