Karoshi: Death as a goal.

It’s been a really long time since I came across a puzzle game as inventive and charming as these ones. Karoshi and Karoshi 2 rely on the same premise: you are some kind of pixelated executive guy who must go out of his way to kill himself.

Weird and beautiful at the same time.
Weird and beautiful at the same time.

I won’t spoil any of the puzzles, but let me tell you this, you’ll have to use extreme lateral thinking. Experiment around, read the clues if there are any and don’t hesitate to reload. Please avoid any kind of walkthrough, especially for the second game since there are a lot of surprises you would spoil for yourself.

It’s a breath of fresh air to see death treated as something else besides failure and/or instant reload. We need more games like this that subvert the tropes and cliches of the medium. Although it would have been nice to see some kind of explanation for why the guy keeps trying to kill himself, acomplishes it and now has to do it all over again in a new enviroment. That’s the only flaw actually: the main character doesn’t ever speak or say a word, there’s no story to speak of outside of gameplay and even gameplay itself doesn’t make that much sense (although there is a really nice… thing at the end of Karoshi 2). I’m not even sure If I can call that a flaw.

Anyways, go play them, they are awesome and you’ll laugh your behind off several times.

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