What if we reversed the roles we play in escort missions? What if you could play a game or section of one that had you control a character that had to be escorted? Apart from the difficulty of building the AI, I can’t think of a good reason not to implement such a sequence. Just think about it: You could be controlling an annoying little brat that makes life impossible for the “protagonist”. You could be playing as a helpless character running away from scary people and letting your guardian deal with them. You could be just a sidekick admiring how awesome your mentor is, while unconciously learning the strategies that you will be able to pull off later in battle. You could be a prisoner of a magical being, but still retain some freedom of action, enough to make his life impossible and possibly break free at some point. You could be a virgin being lead to the sacrifice chamber and your goal being killing yourself under the watching eyes of the guards.
Image taken from here.


Really interesting thought. I can imagine some gamers being frustrated by it, but I think if it was handled right and the sequence wasn’t too long or frequent in a game, it could be a brilliant shift.
By: Greg on November 4, 2009
at 5:00 pm
Haha, yeah, it’s not something to base an entire game around, but it is a concept I’d like to see implemented at some point or another. Especially the little brat making life impossible for the protagonist, that would be seven kinds of awesome, me thinks xD
By: Diego Doumecq on November 4, 2009
at 5:30 pm
That’s pretty much how I approached the stage levels of Brutal Legend…
By: Corvus on November 9, 2009
at 8:26 pm